THE BATTLE PHASE
Post by SkullBuster on Sun May 09, 2010 11:34 am
Battle Phase Game Mechanics:
Battle Phase:
*You may choose not enter this phase if you are the starting player.
*If you do not to enter Battle Phase, you proceed to End Phase.
*You may enter this phase even if you don't have any Monster in your field.
--1. Start Step:
-------* Turn player declares that he/she is entering the Battle Phase.
-------* Turn player has the priority to activate Spell Speed 2 here.
--2. Battle Step:
-------* Turn player has the priority to activate Spell Speed 2 here.
-------------(Example: Turn player can activate CotH here).
-------* Decide if conducting battle.
-------------(If you do NOT, End Step immediately (#5).)
-------* Declare an attack.
--------------* Select and announce 1 monster to attack with.
--------------* Declare 1 of your opponent's monsters your target (the monster you wish to attack).
------------- * Turn player has the priority to respond with Spell Speed 2 after an attack declaration.
-------* Before entering the Damage Step.
------------- * Turn player has the priority to start a Chain with any appropriate Spell Speed 2 effect.
------------- * "Attack triggered" cards and effects (ex. Mirror Force) cannot be activated here.
-- 3. Damage Step:
-------a. Start of the Damage Step
-------------* Trigger Effects that have timings at the start of the Damage Step will activate and resolve now.
-------------* ("Sasuke Samurai", "Paladin of White Dragon", "Mystic Swordsman LV2/LV4/LV6").
-------------* Spell Speed 2 effects that modifies ATK or DEF stat can be activated now.
-----------------("Rush Recklessly", "Limiter Removal", Mirror Wall", "Micro Ray").
-------------* Effects that negate the activation of a card can be used in response.
-----------------(Counter Trap Cards, and Monster Effects like "Horus LV8" and "Maryokutai").
-------------* Multiple Chains can be activated during this point.
-------b. Before Damage Calculation
-------------*Flip attack target card face-up if face down.
-------------* Continuous Monster Effects from flipped Monsters are now active.
-----------------("Jinzo", "Goblin King", "The Agent of Force - Mars").
-----------------(However, Continuous Effects that involves destroying Monster(s) will apply before the end of the Damage Step.)
-------------* Effects like "Kiseitai", "Ancient Lamp", and "Blast Sphere" when flipped face-up by battle are activated.
-------------* Monster Effects like "Drillroid" and "Ehren, Lightsworn Monk" are activated now.
-------------* "Cross Counter" can be activated here.
-------------* Spell Speed 2 effects that modifies ATK or DEF stat can be activated now.
-----------------("Rush Recklessly", "Limiter Removal", Mirror Wall", "Micro Ray").
-------------* Effects that negate the activation of a card can be used in response.
-----------------(Counter Trap Cards, and Monster Effects like "Horus LV8" and "Maryokutai").
-------------* Multiple Chains can be activated during this point.
-------c. During Damage Calculation
-------------* The following effects can be activated, form a chain, and resolve now:
-----------------o Monster effects that can be activated during the Damage Step and that modify ATK or DEF.
---------------------("Injection Fairy Lily" and "Sanga of the Thunder").
-----------------o Effects that negate the activation of a card can be used in response.
-------------* Only one Chain of effects can be activated at this point.
-------d. After Damage Calculation
-------------* From this point forward, Monsters are considered "destroyed by battle".
-------------* Inflict battle Damage to players' Life Points.
-------------* Effects that activate when Battle Damage in inflicted to Life Points activate, form a chain, and resolve now.
-----------------("Don Zaloog", "Airknight Parshath", and "Robbin' Goblin").
-------------* "Nutrient Z" can be activated here.
-------------* "Reflect Bounder", if attacked while in Attack Position, destroys itself now.
-------------* "Gorz" and "Tragoedia" can activate their effects here.
-------e. Resolve activated Monster Effects
-------------* Effects that do not activate when a Monster is sent to the Graveyard activate, form a chain, and resolve now.
-----------------(All Flip Effects, "D. D. Warrior Lady", "Wall of Illusion", "Slate Warrior" and "Royal Keeper".)
-------------* Apply Continuous Effect that involves destroying Monster(s).
-----------------(Monsters destroyed by "Dark Ruler Ha Des" cannot activate their effects.)
-----------------(Destroyed Monsters are not eligible for selection by card effects such as "Hane Hane", etc.)
-------f. End of the Damage Step
-------------* Send destroyed monsters to the Graveyard.
-------------* Activate effects that activate "at the end of the Damage Step".
-----------------(Examples are "Legendary Jujitsu Master", "Getsu Fuhma", "Spear Dragon", and "Ryu Kokki".)
-------------* Effects that activate when the monster is sent to the Graveyard activate , form a chain, and resolve now.
-----------------("Mystic Tomato", "Giant Rat", "Witch of the Black Forest", and "Sangan".)
--4. Go back to Battle Step to let any of your other Monsters (if any) conduct Battle.
--5. End Step:
-------* Turn player declares the end of his/her Battle Phase.
-------* Activate effects that activate "at the end of the Battle Phase".
-----------(Examples are "Goblin Attack Force" and "Giant Orc").
-------* Turn player has the priority to activate Spell Speed 2 Effects here
source: Skullbuster